![]() Skyscraper's multi-building feature (Engine Contexts) is basically a glimpse into that kind of level of simulation.īasic multiplayer could be a Skyscraper 2.0 feature, the online stuff could be a concept for Skyscraper 3.0 if I (or actually we) could do it someday. ![]() ![]() With that idea, you wouldn't have to wait a long time for buildings to start up because they'd already be running in a city form on server computers, you'd just connect to them and it would download the rendering and multiplayer info. I could make a network controller server or something that would make multiplayer possible, but what I really wanted to do was to split the simulation apart so that the SBS engine (the sim engine) could run on servers, and the frontend code (the part that you use to interact with the simulator) would communicate with the servers for an online simulation and multiplayer, I don't think I could do that myself since I don't currently know how to do that, but that's what I wanted. I've wanted to add multiplayer for a very long time (the original Skyscraper 1.0 even has a multiplayer button that doesn't do anything). ![]()
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